

Combined with the rock-solid Defense and Magic Defense stats mandatory to have made it this far, the team can slimly survive a great number of Nemesis' otherwise-dooming attacks so long as there's a dedicated healer at all times. Subterror Nemesis Warrior - TDIL-EN082 - Rare - During either players turn: You can send 1 Subterror monster from your Deck to the Graveyard Tribute this.

For starters, having Break HP Limit is an enormous boon that will allow the party to reach as much as 99,999 HP. Ten million's a big number, but chipping away at it while keeping your squad alive is far from impossible with the right approach. Nemesis possesses a whopping 10,000,000 HP. Of course, the odds are good that you've already reached this postgame zenith if you've been chasing the Dark Aeons across Spira or even the other Original Creations here at the Monster Arena. This doesn't just include each character's specific segment, but the entire Grid, with every blank slot fitted with a stat-enhancing Sphere.

Defeating Nemesis is one of Final Fantasy 10's great accomplishments, but to do so, your party's stats will need to be significant enough that their Sphere Grids are either close to max or - ideally - completely maxed-out.
