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Dead space concept art environment spaceship
Dead space concept art environment spaceship










RIGHT, SOUNDS EASY ENOUGH “ACCESSIBLE, BELIEVABLE, RELATABLE, and IMMERSIVE” Color and Lighting User Interface ENVIRONMENT DESIGN Player Character Weapon Design Enemies It killed our believability and immersion. Typical game HUD elements were found to work against horror. RIGHT, SOUNDS EASY ENOUGH “ACCESSIBLE, BELIEVABLE, RELATABLE, and IMMERSIVE” Color and Lighting USER INTERFACE Environment Design Player Character Weapon Design Enemies Using color to show progress and build emotion RIGHT, SOUNDS EASY ENOUGH “ACCESSIBLE, BELIEVABLE, RELATABLE, and IMMERSIVE” COLOR AND LIGHTING User Interface Environment Design Player Character Weapon Design Enemies RIGHT, SOUNDS EASY ENOUGH “ACCESSIBLE, BELIEVABLE, RELATABLE, and IMMERSIVE” Color and Lighting User Interface Environment Design Player Character Weapon Design Enemies Keys to horror art direction Accessible, Believable, and Relatable Games already a step behind film “reality” Not too many logic leaps required Easy to relate to Keep magic tech to a minimum (No Lasers or force fields) Immersive Once we’ve got them, don’t let go Don’t remind them it’s just a game Must Move Away from Sci-Fi Action! SCI-FI ACTION HORROR (Little Competition) Slow Movement, Exploration Less Combat, More Lethal Environmental Storytelling More Mystery Fragile Everyman Player SCI-FI ACTION (Tons of Competition) Fast Movement Frequent Combat, Less Lethal Action Storytelling More Explicit Superheroic Ass Kicker ALWAYS EMPHASIZE HORROR! Simpsons, Lord of the Rings, Godfather Small Team Almost No engine when we started Stylization works against horror LET’S NOT GET FANCY Risk tolerance already maxed out before starting: New IP vs. Sci-Fi What We Did –Color and Lighting –User Interface –Environment Design –Player Character –Weapon Design –Enemies What Went Right / What Went Wrong Work-in-Progress Examples Q&AĭEAD SPACE GOALS (JAN ‘06) Create new survival horror franchise (not a lot of competition compared to market, EA had none) 85 Metacritic Don’t get cancelled and screw up new I.P. Presentation on theme: "Creating Horror and Immersion with the Art of Dead Space (which could be canceled any minute) Ian Milham Dead Space Art Director."- Presentation transcript:Ĭreating Horror and Immersion with the Art of Dead Space (which could be canceled any minute) Ian Milham Dead Space Art Director












Dead space concept art environment spaceship